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Paragon and how it works
Hello and happy Saturday! I’ve kinda switched to doing these DotO Blog updates every other Saturday. It’s a lot to do the podcast editing and a blog on the same day. Today is all about the game’s Paragon system. All the information in this post is subject to tweaking and balancing and may change before…
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Just a regular DotO update 🙂
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Doing Inventory…
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More New Things!
Hey, hello, and happy Saturday! I’m struggling a bit on what today’s topic should be. (Sorry, I skipped last week because of writer’s block too.) I think my brain wants to make these blogs more important and grandiose than they need to be, then I just end up overloading myself and not getting them done.…
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More Mobs…
Ben and Nyka have been working for a while designing all of the mobs for Dungeons of the Obelisk. We have quite a few drawn, some animated, and only two in the actual game. Until now! Our resident Digital Alchemist, Tj, has turned his attention to getting more mobs into the actual game. Starting with…
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All Those Stats
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Back again, back again!
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Some Weapon Animations
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Where have we been!?
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Just an update…

