Hey, hello, and happy Saturday!
I’m struggling a bit on what today’s topic should be. (Sorry, I skipped last week because of writer’s block too.) I think my brain wants to make these blogs more important and grandiose than they need to be, then I just end up overloading myself and not getting them done.
This is not to say that there isn’t stuff happening. In fact, we’ve been moving at a new breakneck pace. Tj, our Digital Alchemist here at Knob Cat Games, has been adding in features and crushing bugs non-stop. If you want to actually SEE some of the new stuff, I posted a video to my YouTube yesterday, so go check that out here: https://www.youtube.com/watch?v=qlNcQsi8i6E
Some of the most exciting new things to me is finally having all of the Tier 1 mobs in the game. Dungeons 1 through 10 are now packed with enemies and things are starting to scale properly in testing. It’s awesome to see things begin to fall into place. We’ve moved from calling new builds “Prototype” and have now settled on “Version”.
Dungeons, while still having placeholder art, are now huge and have the full amount of Mobs. It’s hard to take a screenshot of how big the dungeon actually is, since we can’t zoom out, but trust me. I can’t wait to see the final dungeon artwork from Ben.
Tj has also started laying the groundwork for a few new systems. While far from being the final Blacksmith, you can now scrap unwanted items and get crafting materials from them. You can’t craft anything with those materials, but you know, we’re getting there.
Another new thing that we started is the energy system. While hated by some players, it’s a requirement in games like this, otherwise I would never stop grinding for that sweet loot…
Speaking of sweet loot, here’s a little peek at the legendary body…
Mobs can now be Elites, which means they can drop that good loot! They’ll have a little skull icon by their health bar to let you know.
And I think that’s all the major new stuff, I’m going to get back to some game testing! I’m also going to try to make sure I write down topics for future blog updates, and I really want to stick to this Saturday schedule. Something that would really help me out is if you have any questions or topics you’d like me to cover, hit me up in Discord and let me know!