DotO Update Blog

  • Refreshing Turn-Based Auto Battler Releases on Steam This March 2024

    Date of Release: March 28th, 2024Price: Free to PlayDeveloper & Publisher: Knob Cat Games Supported Platforms: PCSystem Requirements: OS*: Windows 8 and upMemory: 4GB RAMNetwork: Broadband Internet ConnectionStorage: 2GB available space*Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions. A mysterious Obelisk has appeared near the quiet town of…

  • Coming Soon!

    That’s right! It’s been a long two and a half years of development, but we are finally able to get our Steam Coming Soon page up. Our posted release date is March 28th, 2024. But we still have a lot to do before then… Before the game launches we need to do some more bug…

  • DotO Update: December 2023

    Whoa, I really slacked off on doing these blog updates… but we’re not here to discuss that. The last real blog post was a year ago. And, wow! We have done so much in a year. The most asked question we get is, obviously, “When can I play DotO?”. The short answer is As Soon…

  • New Stream Videos

    Hey everyone! It’s been a long time since I’ve updated this blog. It’s just really hard to blog, okay! But I did want to share, I’ve been making some new videos every other Friday on my Twitch stream, over at twitch.tv/StarRambler or you can just check out the videos below… Hope you were looking for…

  • Quick Update for November

    Hello! I know it’s Sunday, which means I’m a day late on this Saturday DotO Update. Sorry about that, things have been very busy. But enough about that, we have important DotO news to talk about. This week we welcomed Josh to the Knob Cat team. His job title is Universe Architect. He’s going to…

  • Maps and Artifacts and …

    Hello and welcome back to my (every other) Saturday DotO update blog! Development has been moving along great recently and each week feels like we’ve accomplished so much. With each update, the list of bugs shrinks, then grows again. Little things keep popping up, as they always do. But overall, the game has been feeling…

  • Success and all that…

    We’ve hit fifteen months since I officially started Knob Cat Games and a lot has happened in that time. Almost all of it has been incredible. I always say this to the other Devs, but I’m so amazed at every little update we do. Maybe I’m easily impressed? But looking back, I feel like everything…

  • What’s happening?

    Happy Saturday everyone! I don’t have any specific topic to talk about today, so I’m just going to let you know what everyone is working on this week. Now that we’ve verified that the rough sketch works well on the game, Ben has buckled down to adding all the details to the stone, planks, and…

  • Paragon and how it works

    Hello and happy Saturday! I’ve kinda switched to doing these DotO Blog updates every other Saturday. It’s a lot to do the podcast editing and a blog on the same day. Today is all about the game’s Paragon system. All the information in this post is subject to tweaking and balancing and may change before…

  • Just a regular DotO update 🙂

    How’s it going? Hope you’re having a great Saturday! Today is just a quick blog to let you know what everyone is working on. We’ve made so much progress in the past month that it’s hard to keep track of everything that has changed. Nyka has been working on swapping out some assets from old…