Currently you can find video and blog development updates here.
After launch any game update notes will be found here as well!
Thanks for checking out our page.
A lot of new stuff in this one! We have attacks, weapons, loot, and lots of stats. It’s still a huge work in progress, but now I think you can finally see what we’re trying to make in this one. Enjoy!
Be sure to like the video and leave a comment. Join our Discord so you can keep up to date and be the first to see these videos.
It’s Saturday and it’s time to update the DotO Update Blog! Last week, I talked about a small delay that we had. Now we have Prototype 3 and I’ve been playing it nonstop. I feel like it’s a really good sign that I’m enjoying it so much. We only have one dungeon and the single level 1 Glub mob, but I cannot stop rerunning it to see what items I’m going to find next.
Now that the game has (a very very rough implementation of) Loot, it really feels like a game. There’s quite a few bugs and most of the Loot doesn’t even do what it’s supposed to yet. But the feeling when I see a yellow box with the words, “Canopic Jar,” and I know I just got something that’s going to make my character (Their name is Testo, BTW…) so much more powerful.
I’ve been tweaking attacks on weapons and trying to create early game builds that a player might actually run. It’s been a bit difficult, because there are no drop rates. Every item in the game can be in the chest at any point, so I keep wanting to run all legendary items, instead of the rare ones you would normally get early game.
It’s been good fun trying to create an all Strength build on Testo. And the joy of finally opening a chest and seeing a helmet with Strength rolled on it, that’s something I can’t wait to share with everyone!
Here’s my video of Prototype 2! What can I even say? I’m so happy to be playing this. Enjoy the video and let us know what you think.
Videos and stuff like this gets showed to the members of our Discord first, so be sure to join!
Games are very complicated, it turns out! I knew it going in, but sometimes you can know something but still not fully comprehend it till it actually happens.
Don’t worry, we’re still making great progress. In fact, Kel is nearing completion of Prototype 3. This one is going to have the first implementation of all of the complicated systems I’ve designed.
We’re talking loot, attacks, mobs, and even potions! It’s really a lot when you think about it. It’s the entire infrastructure of what makes this game. These, of course, are all things that lots of games have. But that doesn’t mean they aren’t complicated systems with lots of interconnected parts.
Kel and I both underestimated how long these would take to implement so we had to do a little rescheduling and contract extensions. You know, business stuff. No big deal. But it’s easy to see why other games post release dates and then keep pushing them back. You’ll see that I’m not giving any dates until it’s time. I definitely understand how things can fall apart and announced games never get released.
All of that to say, we’re all still plugging away at this and we should have a few fun things to show in the discord soon!
This episode Ben, Joe, and Nyka get together to talk about logos, trademarks, stats, and animation! Come hangout with us! And you can send any questions or comments to firstname.lastname@example.org
To find links to our show on all of the streaming platforms, check out the Podcast Page!