Glubdates
Currently you can find video and blog development updates here.
After launch any game update notes will be found here as well!
Thanks for checking out our page.
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All Those Stats
Hello again, time for my
SaturdayMonday DotO Blog Update! A lot has happened in the past week. Most of it has been bug fixes and things are really running smooth now. (Perhaps I will find the time to make a new video soon…)For today, I thought I’d give you all the run down on our “Minor Stats” since we finally have them all programmed and working! They have taken the depth of the game to a new level of playtesting and are turning out to work really well, even at the lower starting levels.
We’re not breaking much new ground in game design here, as most of these things are in a lot of other games. But I do feel that we have a great batch of stats to play with that will allow for some really fun character builds and strategies!
And what better way to present our Minor Stats than with a nice bulleted list!
- Area Damage – A percent chance to also deal 20% of an attack’s damage to all other enemies.
- Critical Chance – This is a percent chance that you will deal increased damage per your Critical Damage stat. Critical Hits also Ignore Damage Reduction.
- Critical Damage – How much extra damage a Critical Hit will deal. Base Critical Damage is 50%.
- Damage vs Elites – A percentage increase to all damage done to elite enemies.
- Double Attack – This is the percent chance that your attack will hit twice.
- Physical Damage Boost – A percent increase to Physical Damage dealt by an attack.
- Block Chance – This is a percent chance that you will receive only 50% damage from an attack.
- Damage Reduction – This is a percent of damage that you will not take from an incoming Physical attack.
- Dodge Chance – This is a percent chance that you will receive no damage from an attack.
- Health Regenerate – Percent of Max Health that is regained per turn.
- Lifesteal – This is a percent of your Damage dealt that is returned back as Health.
- Mana Cost Reduction – A percent reduction to the Mana Cost of attacks.
- Mana Regenerate – The rate of Mana that is gained per turn. Base rate is 10%.
- Revitalize – This is a percent chance that you will regain the Mana you used for an attack.
- Thorns – This is the percent of damage that you will deal back when you are hit by an attack.
- Focus Damage – This is an increase to your attack damage. It is only available on Offhand Focuses.
- Shield Reduction – This is a decrease of incoming damage. It is only available on Offhand Shields.
As you can see, lots of options and a lot that can happen each turn. If you have any specific questions, always feel free to jump in our Discord Server and chat with us!
See you next week!
Cheers,
Joe
Executive Prime
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The Knob Cat Podcast Returns!
We’re podcasting again after a bit of a break. You can check out all the old and new episodes below, through Spotify, Apple Podcasts, RSS, or almost any other way you enjoy your podcasts.
In episode 14, we have a full crew for our podcast return! Joe, Ben, and Nyka are joined by our new Digital Alchemist, Tj! We talk about new updates to the game, bug fixes and polish, plus a little TMI about the new mob, Snek.
List of Links to get the Podcast:
Spotify
iTunes
Amazon Music
Stitcher
The RSS Feed
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Back again, back again!
Um, hi…
It’s been a while since I’ve done my regular Saturday DotO Blog Update. In fact, it’s been over 4 months since it’s been done properly. I am really going to apply myself and try to get back in the swing of things.
I’m well on my way recovering from my back injury. And we’ve kicked DotO back into high gear in the past couple weeks. The biggest news is our newest addition to the team, Tj! He is our new Digital Alchemist here at Knob Cat Games and he has hit the ground running.
It’s been about 3 weeks and Tj has gone through and commented our entire code base. It’s a necessary step in case we ever need another person to join the team.
Tj has also applied a ton of bug fixes and polish to the game. Some things we sorely needed. Like a button to clear your inventory, which makes testing so much easier. Also, those pesky Puke Rats no longer dodge attacks! That’s been a reoccurring bug for months now.
Another exciting update, we now have most of our minor stats working. We only had about half of them done in the last version. Now we have Area Damage, Damage Against Elites, Double Attack, Health Regenerate, Lifesteal, Mana Cost Reduction, and Thorns! These have made a huge difference to the feel of the game. I’ll probably go into more detail on all of these in a future update.
Tj has also changed the font in the entire game. It’s something small and hard to explain when just writing about it here. But it has made a huge difference in the look and feel. Everything from battle numbers, to inventory, and menus all look so much more cohesive.
This blog update has a lot about Tj in it and we are super happy to have him on the team. But don’t worry! Everyone else has been hard at work. Ben and Nyka have several new mobs that are in the process of drawing and animating. I’ll get into more about them in a future update.
That’s it for now. Don’t forget to jump in the discord and welcome Tj to the team. Keep an eye out for the new podcast episode and hopefully we’ll have more fun stuff to show you soon!
Cheers,
Joe
Executive Prime
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Some Weapon Animations
Hello Dungeon Dwellers! Nyka here, your Animancer, Giver of Movement! So far we have given you peaks at our various mobs, but today we’ll be sharing a quick peak at some of the rare loot you can potentially find beneath The Obelisk. Let’s take a look!
First off we have our Blade of End, This special dagger is always giving off a smoke/like vapor from it’s blade, could it be toxic? maybe DON’T BREATH THIS!
Second, we have our Baying Blade, this weapon spins so fast that it can be come hot in the wielder’s hands, careful!
Third, we have the Historic Globe, and it’s a globe! But does it contain esoteric power?… Or is it just a globe?! Stick around to find out!
The forth on our list is the sword; Wolf, Gift of Slaughter, a terrifying blade ever-dripping with the blood of past foes, yet ever-thirsty still…
Last we have Shiver, a mysterious offhand weapon; glowing with an ethereal shimmer, but what does it do? Stay tuned for more details!
And there you have it! A very small peak at some of the loot you can expect to see in Dungeons of The Obelisk!
Until next time, dungeon dwellers!
-nyka
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Where have we been!?
I’d like to start by apologizing for the lack of Saturday DotO Updates. There also hasn’t been a DotO podcast in a bit too.
But, don’t worry! The team is still hard at work making the game. Our new hackerman, Nicolas, is diving into the code, fixing bugs, and starting work on some of the next big steps.
Ben is still drawing up a storm and Nyka continues to make things wiggle!
As for me, I actually got hurt at the day job. Nothing too serious, my back has just gone out and I’ve pretty much just laying in bed for a month, doing exercises when I can, and sleeping from this medicine making me drowsy.
Since I can’t sit at my PC, I can’t record or edit the podcast. And it’s just been hard to keep up on life and everything else.
Good news though! I have actually been able to secure some more funding for the game! We now have over double our original budget and should be able to carry us well through the games launch!
Anyway, for me it’s back to recovery and napping. Have a great week!
Cheers,
Joe
Executive Prime