Glubdates

Currently you can find video and blog development updates here.

After launch any game update notes will be found here as well!

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  • What’s up, Blub?

    This week our resident Animancer, Nyka, takes over the DotO Update Blog duties with her new animations for the Blub! Enjoy!

    Good afternoon dungeon dwellers & Happy New Year! We’ve had a lot going on behind the scenes and today I’m excited to show you a peak at the animations for our new Blub mob! The Blub is a large block of slime which encases the body of a woeful adventurer who was less fortunate in their journey. As such! The animation ends up having two main components to consider, being the Blub’s slime body and the leftover skeletal body within! The idle is simple enough, the Blub stands ready with the corpse floating within.

    An idle Blub.

    Then there it’s walking animation, a brisk scoot that jiggles it’s body, causing the skeleton to rattle around within.

    Look at ’em scoot.

    Don’t let the Blub’s soft exterior fool you, it attacks with a MEAN bodyslam courtesy of it’s accosted skeleton-buddy!

    Wham!

    When the Blub gets hurt, it tries to throw the bones forward as a sort of “bodyshield” to lessen the impact, this of course causes it to bounce away on impact!

    Wubba Blub!

    The Blub has a special move known as Shelter, here we see the Blub make a more concerted effort to defend itself! A success!

    Give me shelter.

    & when the Blub dies, an attempt is made to throw it’s inner bone-friend forward, but of course it collapses, our skeleton is free! (Poor Blub, though ;< )

    Bye bye, Blub.

    The Blub was a lot of fun to animate and an interesting design challenge, considering it’s simple silhouette gave me a lot room to explore & think about how such a thing would move! I’m really looking forward to you all meeting the Blub in-game!

    Until next time Dungeon Dwellers o/
    Nyka,
    Animancer, Giver of Movement


  • Back to Work!

    Well, the holidays are over and we’re all getting back to work here at Knob Cat Games. It’s definitely nice to have a break and take things easy for a bit, but I’m definitely excited to get back into developing this game.

    Ben is starting work on designing our next dungeon mob. It’s going to be the DPS mob and I’m not sure what we’re going to call it yet. I’m waiting to see how the design turns out.

    Nyka is back to animating, taking on the new tank mob, Blub. Blub is a bit of a bigger sibling to the Glub. Still slimy, but way tougher. I’m excited to finally have a dungeon mob that posses a bit of a challenge!

    A rough draft of the Blub.

    Blubs will come in varying rarity from trash and uncommon, to elite rare! They also have multiple attacks to use including a mana spender. So no more bonks, this one will mean business.

    As for me, January means tax season so I’m going to be busy getting all of that stuff in order. That’s definitely my least favorite part of running a business, just because of all the paperwork I have to do.

    I can’t wait to get past that and focus on game design again. I still have some loose ends to get tied up.

    Hope you have a great week and I’ll talk to you again next Saturday!

    Cheers,
    Joe
    Executive Prime


  • DotO: Prototype 5

    It’s Prototype 5! I’ll go through and show you everything that’s in our newest build. There’s Puke Rats, new loot art, item stats, and a sortable inventory!

    Thanks for watching and don’t forget join our Discord for all of our updates.


  • Happy New Year!

    I hope you’re all having a great first day of the new year.

    Looking back, Knob Cat Games has accomplished a lot in 2021. We started our company in June and have been steadily moving forward ever since. We went from a spark of an idea to a playable prototype.

    We’ve got a full on character creator, 10 dungeon levels, an intricate loot system, a totally custom turn meter, and a sortable inventory.

    It’s been tough building a company. I really learned a lot last year. A lot about game design, but also about the legal and accounting side of things. It certainly hasn’t been easy, but it really has been fun.

    Looking forward at the new year we have so many things spread out before us. Every month DotO becomes more and more complete. I hope my vision of this game comes together to be something that many people can really enjoy playing.

    Maybe I say this a lot, but I really want to play this game. It’s been an incredibly inspiring seeing my ideal game form together into something cohesive.

    I hope you continue on the journey with us. I can’t wait to see what new secrets the Obelisk holds!

    Cheers,
    Joe
    Executive Prime


  • Swords and Holidays

    Today is December 25th, commonly referred to as “Christmas”. But I decided I better not take the day off from the blog. Gotta keep up the good habits, you know.

    With it being a holiday, it makes me think of lots of ideas for ways to celebrate in game, eventually. I’m hoping events can eventually be a big part of DotO. But that’s definitely getting ahead of myself.

    I’ve been testing Prototype 5 daily for the past week and a half. It’s fun to pretend the game is further along and has the daily tasks and bounties. I really look forward to logging in and seeing other players too. All in good time though.

    You can expect the Prototype 5 video update next weekend. I’m excited to record that. I can’t wait till the game is live and the update videos are of things that get pushed out for everyone to play. I still hope they’re enjoyable.

    I have to keep reminding myself how much we still have to do. My wife played the Prototype for the first time and it really helped me see a lot of areas that still need improvement. For example, my “Tutorial Sword” idea just didn’t cut it. The sword is too good and you can’t replace it for several levels. But you really want to equip new things you find. But if you replace the Tutorial Sword, you’re character becomes powerless against the Glubs. So that’s how I learned it’s probably going to be better to start the game with junk than with a legendary sword.

    I’ve been going back to the drawing board on a lot of things, the game is continually growing and evolving. But, I’ll save those for another update.

    Anyway, I really hope everyone has a great holiday and stays safe! I’ll talk to you again next Saturday! ( Also known as New Year’s Day. )

    Cheers,
    Joe
    Executive Prime