Rats and Stats.

We’re coming up on the holidays really fast and pretty soon everyone is going to take a well deserved week or two off. But, before that we already have planned another small update to our Prototype.

DotO Prototype 5 has quite a few things added to it, but there’s three main things that really have me excited.

First, the Puke Rat is now in the game! It runs around the dungeons and it’s added a new level to the combat, because compared to the Glubs, these little guys hit HARD! We’re talking 10-20 damage here! Haha, okay okay, they’re still a trash mob and a character can easily have 2000HP if they want. But now you NEED to have some HP. In the last version, you could have 50HP and take 50 hits from Glubs. Now if you don’t strategize a bit with your stats, a Puke rat could take you out in just a few hits. (Color is coming to the Rats soon too!)

Two Puke Rats attack Testo, who has new Uncommon gear.

The second exciting thing is that the Mobs now drop loot. There’s still no drop rates and every item just flies out randomly, but killing enemies now gives rewards! And, wow, does my brain ever love the rewards. It’s incredibly satisfying seeing a bunch of Loot drop after you’ve battled your way through a bunch of wily, oversized rats.

And last but not least, this Prototype gives me the ability to set the stat ranges for modifiers on every rarity of Loot. No longer are we getting items with 1% Critical Damage. No longer do Block and Dodge have the same range. And finally boots give a reasonable boost to your Movement Speed.

There is still so much little tweaking to be done, bug fixes, and of course entire systems that still need built. Look forward to a DotO Prototype 5 video soon. And of course we’ll keep the podcast coming every two weeks as well. Next Saturday is Xmas, so I don’t know if I’ll blog or not? Until next time, hope you have a great time and stay crispy.

Executive Prime