All the Systems

Games are very complicated, it turns out! I knew it going in, but sometimes you can know something but still not fully comprehend it till it actually happens.

Don’t worry, we’re still making great progress. In fact, Kel is nearing completion of Prototype 3. This one is going to have the first implementation of all of the complicated systems I’ve designed.

We’re talking loot, attacks, mobs, and even potions! It’s really a lot when you think about it. It’s the entire infrastructure of what makes this game. These, of course, are all things that lots of games have. But that doesn’t mean they aren’t complicated systems with lots of interconnected parts.

Kel and I both underestimated how long these would take to implement so we had to do a little rescheduling and contract extensions. You know, business stuff. No big deal. But it’s easy to see why other games post release dates and then keep pushing them back. You’ll see that I’m not giving any dates until it’s time. I definitely understand how things can fall apart and announced games never get released.

All of that to say, we’re all still plugging away at this and we should have a few fun things to show in the discord soon!

Executive Prime