What’s happening?

Happy Saturday everyone! I don’t have any specific topic to talk about today, so I’m just going to let you know what everyone is working on this week.

A very rough map of the sewer system.

Now that we’ve verified that the rough sketch works well on the game, Ben has buckled down to adding all the details to the stone, planks, and of course slime that fills the sewers under Topia. There’s lots of rooms, but also lots of smaller elements too. Slime puddles, trash, pipes, and crates will fill the mob’s dungeon home.

Nyka has turned her attention to a top secret project. Well, moderately secret. She’s animating the Level 10 dungeon boss. This terrifying creature is going to be kept hidden for as long as we can. Hopefully, you’ll be as excited as I was the first time you see them in the game.

Tj is always crushing bugs and polishing little details on our to-do list. Currently, all known bugs have been fixed which I think is an impressive achievement on its own. Nice work Tj!

Besides the bug fixing, he has also started working on our store. This was the next logical step for us since adding functionality to consumable items. Now we need the place to actually get those items! It’s looking really good so far, but I don’t want to show any pictures yet. There’s things that still need worked out, like the prices for things, that I’m not fully comfortable sharing yet.

Lastly, I made an update video that’s now on my YouTube channel. You can check it out here:

Dungeons of the Obelisk: Preview Video 7

I hope that’s enough of an update for you today! We’re hard at work and can’t wait till the day that everyone can enjoy this game. See you on the next Saturday update blog!

Cheers,
Joe
Executive Prime

Paragon and how it works

Hello and happy Saturday! I’ve kinda switched to doing these DotO Blog updates every other Saturday. It’s a lot to do the podcast editing and a blog on the same day.

Today is all about the game’s Paragon system. All the information in this post is subject to tweaking and balancing and may change before launch and in the future. But right now, this is how it works…

The Paragon Screen

There’s a Max Level that your character can hit. At launch that will be Level 10. This level determines a lot of things, like what gear you can equip and your base Movement Speed bonus.

But after you hit Max Level you don’t stop gaining Experience! You start earning towards levels of Paragon. Your character can gain Paragon infinitely, but the Experience requirement does increase exponentially.

When you gain a level of Paragon you receive a Paragon Runestone that can summon 1 of 6 runes. The summoned Rune determines how many Major Stat Points you can assign. In order from 1 to 6 the Runes are Hound, Cross, River, Soul, Torch, and Terrapin.

For a small cost you can always reassign your Paragon Points. For a cost, you can also summon all your lower Runes again. Terrapins always lock, since they’re the max summon. But you can try for more Points by summoning your other Runestones.

It’s a little hard to explain, but makes a lot of sense in the game. Summoning all Terrapin Runes is definitely going to be some bragging rights.

Right now the artwork for the runes is still just placeholder. It’s going to look so cool once Ben draws them and Nyka animates them!

I think that’s pretty much everything about Paragon for now. I hope you enjoyed this more in-depth post about some game mechanics. Feel free to ask any questions or chat in our Discord.

Cheers,
Joe
Executive Prime